Overview
This was a short MEST Tactics session between two players within the Mythos genre. I used the opportunity to prototype a new scenario and kept the number of figures low.Setting
The year is 1928 CE. Young Sister Mary has been selected by the Abbot of the Church of Divinity to be a vessel for the Outer God Yog-sothoth and has recruited members of his other "religious" following among the Cult of Charazon to forcefully take her. Among the aide to the Abbot is a local Crazy Cat Lady with psychic powers. Stern Sister Susan of the church has discovered this and wants to prevent Mary from being sacrificed and has initiated a rescue mission.
However, this information as to when and how to prevent such an occurrence is scattered across the Eastwick Village at five different locations. The Abbot and Sister Susan need to collect that information and either use it to summon Yog-sothoth or to defeat its arrival.
Play-aides
Provide 5 Objective markers [ OM ].
Layout
Arrange the buildings and terrain into the four corners of the battlefield. Place one OM at the center of the battlefield adjacent to a terrain element. Place one OM within each of the small buildings. Doors are unlocked, windows are locked. Opening a door, locking, or unlocking it is 1 AP each.
2' x 2' battlefield area
4 x small buildings
6 x walls and other terrain
6 x walls and other terrain
Environ
Visibility OR 4; it is "Night, Full-moon".
Assembly
Each side receives just four models. Each side receives a model with a Light Revolver, and another model with a Light Source. For sake of simplicity, each receives another Light Revolver but "psychic" which behaves like an assigned weapon but doesn't need to be sculpted on the model.
Sister Maria receives a Light Revolver (30 BP), and Sister Primin receives a Basic Lantern (14 BP) with Light OR 6. Sister Mary receives a "psychic" Light Revolver (30 BP). Total 203 BP.
- Sister Susan 222|222|223
Average Leader
Leadership.
39 BP. - Sister Maria 222|222|223
Average Shooter
Shoot. Brawn.
35 BP. 65 BP with Light Revolver. - Sister Primin Proctor 222|222|223
Average Brawny
Brawn.
34 BP. 48 BP with Basic Lantern. - Sister Mary the Innocent 222|222|223
Average Coward 222|222|223
[Coward].
21 BP. 51 BP with Psychic Light Revolver.
The Cult of Charazon
Spotty McGee receives a Large Basic Torch (14 BP) which is Light 6 (Flicker). Maury receives a Light Revolver (30 BP). The Crazy Cat Lady receives a "psychic" Light Revolver (30 BP).Total 229 BP.
- Abbot Price 222|222|223
Average Leader
Leadership.
39 BP. - Spotty McGee 222|222|223
Average Coward Cultist 222|222|223
Insane.
49 BP. 63 BP with Large Basic Torch. - Maury
Average Outsider 222|222|223
[Solitary].
27 BP. 57 BP with Light Revolver. - Crazy Cat Lady
Average Sneak 222|222|223
Sneaky.
40 BP. 70 BP with Psychic Light Revolver.
Deployment
Forces start within 8 MU of opposite corners of the battlefield, with the Cultist setting up first.
Victory Conditions
The game-length is 4 Turns.
- Collection (+1 VP to most OMs collected)
- Elimination (+1 VP if have fewest KO'd or Eliminated models)
- POI (+1 VP if Sister Mary is in Cohesion of only Friendly model)
Start of Turn 1. The Abbot is at the top-left, and Sister Susan at the bottom-right. |
A shot of the Crazy Cat Lady from Spotty McGee's perspective. Sister Primin is in the distance. |