Monday, July 30, 2012

Older VSF

While I'm waiting on an order from Brigade Games to arrive, I've been reflecting on some of my older miniatures.

I have a lot of VSF stuff that needs a good dusting. But here are a few minis that look pretty good as is.

Eureka Clockwork Death pants!

Westwind minis

Eureka Impervious Suits

Black Tree Designs

Black Tree Designs

Over the Wire

Sunday, July 29, 2012

VSF / Steampunk Bat Rep

I haven't done any mini painting or terrain building in a few weeks now.
Real life and all around laziness have prevented me from even making a few new walls for my scratch built buildings.

Despite all this, I managed to set a board up so Wee Aggro and I sat down for a game today.
We used my recently painted LAM miniatures.

I didn't bother factoring points, but I think Wee Aggro had a slight advantage.

I'm not sure exactly what's going on here. Victorian Spy Vs. Spy? Apocalypse 1888?

Wee Aggro's group.

My group.

My starting positions.

More of my starting positions.

Wee Aggro's starting positions.

More of Wee Aggro at the start.

In typical Wee Aggro fashion, this model made a crazy detection roll, followed by a hit roll,

followed by a damage roll that wounded my leader taking shelter in a building. Having my leader wounded so early, screwed up my tactical rolls for the rest of the game.

The carnage continued as the fellow in the diving suit started torching my models.

I shot and missed this fellow with the blast shield twice. Wee Aggro, slightly annoyed, struck him down.

Finally, I managed to do something.  My huntsman armed with a shotgun managed to kill Wee Aggro's model armed with poison gas pistols.

I also managed to kill another one of Wee Aggro's models despite the 2nd degree burns.

Wee Aggro quickly paid back the favor.

There was an awful lot of action going on on this side of the board.

Eagle eye Wee Aggro continues to gun my models down.

This guy had caught fire last turn. When he started activation this turn, he was consumed by fire and died before he could do anything.

This fellow continued to make trouble for me.

Wanting to start evening things up,

the Mad Hatter charged forward; however, he failed his attack and was counter struck!

I used my wounded leader to try to finish the bugger off, but he was counter struck as well and killed.

I wounded the fellow with the flamethrower with my huntsman who was now inside a building. There was more payback as Wee Aggro burnt him to a crisp soon afterwards.

I finally managed to kill this fellow.

But my models were exposed and cut down by Wee Aggro's model armed with a portable Gatling gun.
Three of my killed models to one of Wee Aggro's.

The game ended with my final model being gunned down.

Monday, July 16, 2012

Preparing for MEST Basic Game rules version 1.5

I'll be adding some of the Advanced game rules into the next version of MEST Basic Game rules.  Here's what I'm thinking will go in:

1. Suppression effects.
2. Fire/Smoke/Gas/Wind

3. Magic
4. Knock-back, Knock-down, Prone

5. Hold/Entangle
6. Disarm

Another consideration - and this is a big change pending play-testing - is that we'll be consolidating the three-dice system (Modifier, Base, Wild) into a two-dice system (Base, Wild). The change should be negligible as far as game-play but of course it requires that I rework many of the traits, weapons, text, and example pictures in the Basic Game rules document.

Sunday, July 15, 2012

Some of my buildings

So I broke out some of my buildings today to get an idea of what I have.
Here's some photos.

I write more about the photos over on LAF in my Gothic Horror thread.

Saturday, July 14, 2012

A Fun Days Gaming With Crap Photos.

I made the trip to Game Kastle in Santa Clara today for a few games with Kitrok.

We had a good time. We played a mythos game (agents vs. cultist) and a swashbuckler game using my GW Mordheim figures.  The shop was really busy as there was a Warhammer 40k tournament going on and everybody had their new 6th Edition rules.

I was distracted by all of the hub bub. Plus, several folks came up and asked a lot of questions about what we were playing, which is a good thing.  So I forgot to take pictures, and the ones I did take were generally out of focus crap, which is a bad thing.

We played the Treasure Hunt scenario both times with Objective markers.

In the mythos game, Kitrok and I both managed to collect 2 objectives each. The last objective was on top of an old ruin in the center of the board. It was too well guarded by both sides for either of us to snatch it. I eventually won the game when Kitrok failed a bottle test. Still, it was a pretty neck and neck game.

Sadly. this is the only photo of the second game. I pretty much mopped up the floor with Kitrok on this one.