Friday, July 14, 2023

MEST Tactics :: Core Rules > 2nd attempt

 

Perfect-bound MEST Tactics 

So, I ordered and received my second copy of the MEST Tactics :: Core Rules. I'm nervous about using it too much for now, but I did take some pictures.

I'll check the quality with my co-developer this weekend. If the quality is still poor, then I will see about either continuing with The Game Crafter and making the perfect-bound smaller by having two books or just going for hard-cover version via Kindle publishing.

Here's pictures.


Exterior. 200 pages. Perfect-bound, soft-cover.

Side shot. About 0.50-inches thick for 200 pages. These are very thick pages.



Interior shot. The print color and page thickness is very high quality.




Friday, June 30, 2023

MEST Tactics :: Core Book proof-print

Perfect-bound MEST Tactics 

So, I received my proof-print of the MEST Tactics :: Core rules book. 

The exterior looks nice enough. The interior as well, though I think I could improve on the light ramp for most of the images ... they appear too dark in some placed.

A couple of observations:

  1. Pages were falling out.
  2. Text is larger-than-average for similar TTWG game books.

Letter to The Game Crafter

The Core Rules are about 200 pages in length. Lots of interior pictures, all of which illustrate the various rules in the game. I got this idea from the 3rd edition rules for "The Flames of War" game and I thought it would really help new players learn the game system.

The rules are perfect-bound in this case, and at 200 pages it is the maximum allowed for such a format by The Game Crafter. It is about 0.53-inches thick and the pages are glued to the book cover.

When I lay the book down with it opened, the pages started to come out (see below). As a result, I send a letter to The Game Crafter for suggestions and my options for recompense (if any).

I think that I'll need to re-think my package strategy for the rules. I am already considering Amazon's Kindle Publishing because they offer a hard-cover option and allow up to 500 (OMG) pages. I think I'll limit my books through them to be 250 or 224 or whatever. Most of the back of the books would be charts and tables regardless. For Missions, Scenarios, Archetypes, and maybe some print-and-play tokens and cards.

Text Larger-than-Average

I looked at my copies of Frostgrave and Malifaux. The first by Osprey Publishing, and the latter by Wyrd Games. I've been using Microsoft Cambria11-point and it looks very big. Actually, pleasant for a person my age and visual acuity, but about 20% to 30% larger than those other two books.

I may just keep the text that large as I think the market audience will likely be my age group (Gen X and Millenials). I'm not sure, of course, but I think the younger generation is more "casual-gamer" types if they were to play boardgames at all. Especially a game which requires collecting and painting figurines and terrain (for now ... though I think that will eventually change).

Next Steps

I'll continue editing the Core Rules book. It will be multiple tasks. In no order, these are:
  • Redo the layout to fit the larger dimensions of Kindle Publishing. Not much change, but it is a labor-intensive process even when using Adobe InDesign.
  • See about improving the light ramps on thoses images. This I can do with a macro, but I'd need to get another proof-print. Likely through Kindle Publishing.

Near Future Tasks

Done

  • Create Tactics cards. 
  • Create tokens and marker set.
  • Create Grimoire Basic cards.
  • CreateAgenda cards.
  • Create Resource cards.
  • Create Dunjon of Death tile cards.
  • Create full-color layout of Core rules play-test. (see above)

Work-in-progress

  • Create full-color layout of Core rules final version.
  • Create full-color layout of Expansion rules.
  • Create 2D play-set for Fantasy Genre characters.
  • Create rules for Dunjon of Death genre book.

Queue

  • Create Dunjon of Death tiles.
This is the most daunting set of tasks. I'll create the final rendition of the various genre and settings. The low-hanging fruit are those which I've already worked on, but I'll need to make them solid. For those of you following this (intermittently updated) blog, you'll know them fairly well. 

The first genre and setting books will be the Dunjon of Death. That's the one which is a work-in-progress. I'll see about maybe adding Of Werewolves and Tesla Coils, Retropocalypse, or some others. 

After I get everything ready, I'll see about a Kickstarter campaign. Maybe a total of another year for all of the above? I'll see about hitting Summer 2024.

Perfect-bound Exterior
Interior. Pages are falling out.

Friday, June 9, 2023

MEST Tactics :: Core Rules

Update 

I've been working pretty hard at my day job, but in the evenings I'm still pluggin away on the MEST Tactics rules. Here's my checklist on progress:

Done

  • Create full-color set for Tactics cards 
  • Create tokens and marker set
  • Create full-color set for Grimoire Basic cards
  • Create full-color set for Agenda cards 
  • Create full-color set for Resource cards 
  • Create full-color set for Dunjon of Death tile cards.

Work-in-progress

  • Create full-color layout of Core rules play-test.
  • Create 2D play-set for Fanttasy Genre characters 
  • Create rules for Dunjon of Death genre book
  • Create rules for Expansion. 

In the queue

  • Create full-color layout of Core rules final version.
  • Create full-color layout of Expansion rules.
  • Create full-color Dunjon of Death tiles

Overview

The Core Rules are the Basic and Advanced rules which are seen with the 2.x plain-text document. The play-test version is 200 pages owing mostly to many many pictures I've added. I'm using The Game Crafter now but I'll move to Amazon Kindle Publishing later. 

The Expansion Rules cover Champions, Campaigns, Character Progression, Factions, and Custom Archetypes. This will likely go to The Game Crafter first and then move the Amazon Kindle Publishing later.

Dunjon of Death is the first setting within the Fantasy Genre. I think most people already have lots of fantasy figures and a dungeon-crawl setting would be appropriate.

Edits

The Core Rules required lots of edits to alter phrasing and terms. Once I started getting them into the full-color layout and saw how some of the terms were being used, I needed to alter them. One of those terms is "Effect" which I had used for both the effect of a Trait and the reduction of that trait as a "range effect". The latter is renamed to "Attenuation". 

Same with Weapons, Armor, and Equipment. I loosely used the term "Items" for those, but I didn't capitalize or italicize it where possible. This sort of styling change I carried through on the full-color layout. I'll need to check on the 2.x plain-text document when I can.


Friday, February 24, 2023

MEST Tactics :: v.2.83.68


Matter-Energy-Space-Time
Here are some updates to MEST Tactics.

It's been too busy and too cold for me in the past few months to do anything recent.  

However, in this past week I've been honing the rules to work with larger models and larger numbers of models. I still play with my nephew via TTS and I've been prepping that for public consumption as well.

STANDARD GAME

  • Cohesion now allows larger (SIZ 5+) models to have a higher minimum distance unless Visibility disallows it otherwise.
  • SIZ for Situational Test Modifiers in Close Combat for the Hit Test and the Disengage Test are allowed to the smaller character whether it is the Attacker or Defender. I'm unsure when this was altered to be just Defender, but it is returned. It is necessary to give smaller models a chance against giants.
  • Disengage makes it clear that the Active character is also the Defender, and clarifies that Optional Responses are disallowed, but that Bonus Actions do apply upon passing the Test.
  • Friendly Fire simplified and clarified.

ADVANCED RULES

  • Defend for the Passive Player Options altered to allow more nuance because having the target reposition truly is very beneficial when Engaged to multiple Opposing models.These models may now reposition to maintain their distances to the target after it is repositioned.
  • Group Actions have been rewritten and clarified. Specifically ensure that characters can always use Rushing, but just the Active character - the Group Leader at start - benefits from using the Concentrate action.
  • Simplified Concerted Attack and disallow Go Points conversion. This latter was too fiddly.
  • Go Points are now awarded 1 per 3 models above the first 3 for all Sides. This facilitates larger battles. This works in conjuction with the Tandem rules.
  • Tandem rules for Group Actions allows joining a Group for zero cost if within Melee Range of a Group Member, and at least 1 GP or IP has already been spent for that Group. This allows for faster game-play in larger games during the maneuver phases.
  • Clarified that Suppression attacks still require an Unopposed Test to allow the Disability traits such as [Jitter], [Jam], and [Feed] to be triggered. The test always passes.

OPTIONAL RULES

  • No changes.

INTERCONNECT SYSTEM

  • No changes.

TRAITS

  • [Awkward] - Added a clause for when receiving a Charge attack to penalize the character only when the Attacker is at least SIZ - 3. This prevents the Defender being awkward if the Attacker is too small to be significant.
  • [Feed], [Jam], [Jitter], and ROF X - Each of these traits become harder to use each additional time during an Initiative.
  • Reach - Added a clause for when the target is smaller than SIZ - 3 and in base-contact. If so, then any attack using the Reach weapon is penalized either a Delay token or another 1 AP.
  • Mind Traits - These include Pack-mentality, Unit, Officer, Swarm, Hivemind, and Mob. All of them have been altered to work better with the updated Group Actions rules.
  • Officer - Each unique Officer Rank within a Group allows that many additional Followers. 
  • Evasive - Clarified that it still requires an Unopposed Test when not in LOS to allow the Disability traits such as [Jitter][Jam], and [Feed] to be triggered. The test always passes.

ARCHETYPES & ITEMS

  • Determined that Dire Wolves in the past were enormous, and so made the standard Dog, Wolf be Dog, Dire Wolf and made a smaller version Dog, Grey Wolf.
  • Stealthy > Sneaky for many Dogs and Apes because they can't really perceive (see/hear) in the dark as well as Felids (Cats).

PLAY-AIDES

  • No changes