Friday, February 15, 2019

MEST :: 2.x trying out some Web ideas

I'm trying out the new Web rules for use with Dunjon of Death. A very big WIP.

Essential ideas;
  • Spyiders  may shoot webbing in the form of Strands. These are [Discard+] weapons at this time.
  • Perform a Range Attack to place a Strand which are 1, 2, or 3-inches in length depending on the SIZ of the Spyider (SIZ 2-3-4).
  • Any bases it crosses are subject to the attack. A character which dodges is moved up to its Agility away from the Strand.
  • Strands stay in place but will decompose. Therefore characters will not want to be in base-contact with them.
  • A character which is entrapped by the Strands must perform an Unopposed Physicality test (STR or SIZ). Upon success, reposition either the character up to Agility away or reposition the Strand away. Maximum distance is equal to cascades.
  • At the end of the Turn, roll 2 Modifier dice for each group of Strands within 1-inch of each other. Failing to score a success removes a single Strand.

Spyider webs!

Friday, February 8, 2019

MEST 2.x :: New Character Record

Printable Cards

This is what I'm thinking the new print-and-play character record card should look like.

It's 4x6-inches and two can fit upon an 8.5x11 sheet of paper. I'm not sure what that would be upon an A4 at this time, but I remember that it should also fit well.

4 by 6 inches. Printed in red to allow other inks to pop. Print this in grayscale and the red will become gray and less contrasty, which is good as well.

Sunday, February 3, 2019

MEST 2.x :: Play-test Fire and Smoke

This is a play-test of the Fire and Smoke rules I've been working on. I played against my daughter who is just 6 but very crafty. She plays the Heroes.

Mission Size

500 BP.
Total of 5 models.


Heroes are:
  • Axela (Martialist Sneaky Leader, Stun Blaster 2, IR Googles, Bulletproof Armor 2 )
  • Hot Head (Average Flying Flame Blaster 3, Fire Armor {Fireproof Bulletproof Bombproof Armor 3})

New Orthodox Republic:
  • Officer (Elite Tactician, Auto-rifle, Psi-helm + UVGoggles, Firefighter Armor 4)
  • 2 x Tac-Ops (Average, Auto-rifle, Psi-helm + UV Goggles, Firefighter Armor 4)


The Mission takes place on a 24x24-inch battlefield on the outskirts of Phnom-pen, an ancient temple ruins in Cambodia. The jungle entrance to the danger zone has been set on fire by Hot Head, but the NOR troopers are equipped with Firefighter Armor courtesy of Power Surge Enterprises.

Axela is a dangerous Psyker Ninja.
  • NOR needs to capture Axela. When she is KO'd she gives up and remains In-play as a Captive. She needs to be escorted back to the NOR entry edge. 
  • Heroes need to KO'd or Eliminate all of the NOR.

Simple Battle Report

  • Turn 1
    The NOR Officer wins Initiative and calls in 4 Smoke generators to provide Cover. NOR moves to behind each of the Smoke (2-inch diameter) to hide from Hot Head and LOS from Axela who can see through Smoke (but not Fire).

    Alas, Hot Head takes to the top of the highest point upon the battlefield and lays down three Fire markers against one of the Tac-Ops troopers setting him on fire with 2 Burn markers.

    Alas, Axela sprints (moves twice) into position and pushes herself to psionically Stun-blast the NOR Officer assigning him 2 Stun tokens. As her Bonus Action, she goes into Hidden status behind the Cover of the Smoke.
  • Turn 2
    The NOR Officer wins Initiative again and does a Group Attack against Hot Head and hit him with a hail of bullets from the two ROF 3 attacks. However, the bullets melt (the Attackers rolled poorly for the Damage Test).

    The third NOR trooper is busy on fire with Burn markers but managers to get away from the Fire markers towards Cover and extinguish them with a Concentrated Fiddle action.

    Hot Head then performs a Concentrate attack against the first trooper and issues a single Burn marker after surrounded it with three Fire markers.

    Axela tries a Concentrated attack against the NOR Officer and issues three Stun damage resulting in a Wound. After the Fear Test, the Officer becomes Nervous with a Fear token.
  • Turn 3The Heroes win the Initiative at this time. Axela targets the NOR Officer again, but it shrugged off by the Psi-helm.

    Hot Head does a direct attack against the NOR Officer. Nothing. So he attacks the NOR trooper already on fire and issues 3 more Fire markers which results in 3 more Burn markers; total of 4.

    The NOR Officer moves into LOS of Axela, but she was Hidden and repositions away from harm though still in LOS. The NOR Officer decides to let loose on the Auto-rifle and KO's her. She remains standing as a Captive. For the Bonus Action, the NOR Officer moves into base-contact.

    The trooper with 4 Burn markers gets 2 Wounds. And spends his AP to remove the Burn markers, reducing them down to 1 again.

    The other trooper attempts to shoot Axela but misses. For his last action, moves into base-contact with his comrade to possibly help with extinguishing the Burn markers.
  • Turn 4
    The Heroes win Initiative again. Hot Head decides to lay down Fire markers near his team-mate Axela as well as the Officer. (Damn, my 6 year-old thought of this, crazy). Officer goes down, and Axela becomes Free and no longer a Captive.  Axela doesn't get Burned (rolled lucky).

    None of the Tac-Ops figures were within Cohesion, and so they weren't affected. The Smoke here helped with that.

    The troopers perform a Concentrated Fiddle Action to remove the Burn markers. I really shouldn't have tried this twice; I wasted opportunities to attack Hot Head. Fail. Fail.
  • Turn 5
    The Heroes win Initiative again with 3 Initiative points. Easily because the NOR Officer was KO'd.

    With this, the game is essentially over. Axela moved into LOS and Concentrated Stun-blast against trooper one; a Wound and a Fear token.  Hot Head layed down Concentrated Fire markers against trooper two; 3 Burn markers.

    We called it after that. It was dinner time anyways. 

The Photos

Here's the aftermath. I will need to tweak the Fire and Burn rules a little; I think that there are too many Burn markers needed to track effects. Maybe having them behave like Stun damage where after the first couple the rest are Wounds

Hot Head at the roost.

Axela and the fallen NOR Officer.

Sorry; blurry! This is the wall of Fire set up by Hot Head against the two NOR Troopers.

Saturday, January 19, 2019

Greenskins I

These are my "greenskins"; the orcs, goblins, gremlins, and kobolds for the Dunjon of Death. Plus a few other figures. Nearly all of my greenskin figures are Reaper Bones because my favorite FLGS is Game Kastle which stocks them.


According to the scale I've set up for MEST, these are SIZ 4 (for the Orc and the left) going down to SIZ 0 (for the Mite at the right). 200-100-50-25-10 Kg. The Gremlin (SIZ 0) is on a temporary nub since I didn't have an washers of the right size.

I'll eventually pick up some ogres (Reaper Bones) and maybe a couple of trolls. These would likely be SIZ 5 (at 500 Kg).

SIZ 4, 3, 2, 1, and 0. Greater Orc, Lesser Orc, Goblin, Kobold, Gremlin.


I've got these sets ready to go. Most of them are Reaper Bones figures and are quite soft on detail and soft of material. Meh. They'll be for tabletop use and not for display.

Greater Orcs (Reaper by Tre Manor and Bobby Jackson).

Lesser Orcs

Lesser Goblins. Cave Goblins.

Greater Goblins.

Pathfinder "Common" Goblins.


Mites. These are actually larger than the gremlins (not shown for now).

Up Next

Hoperfully I get one of the larger sets shown be complete. I can already determine that the Greater Orcs will require a  lot of effort ... each of those may take a while to finish.

Friday, January 11, 2019

Supers Minis II

This is my final set of supers minis, and the final figures from my original batch of 90 or so from 2013.

See Super Minis I 
See the Original Post from 2013

It is not obvious here but I've created a make-shift lightbox out of foamcore board. I think it does a good job scattering the light, but I will need to adjust the design. Once I get it perfected, I'll try to get a tutorial posted showing how to build it from scratch.

The Ground Game

These fill out the ground-based heroes and villains.

The Cat Lady

Thing 2

Thing 1

The Radioactive Man

Rust Bucket

Wild Child

The Cough

Blind Justice


Two Gun Sally

The Good Cop


The Strangler

Lady Maybe

The Flying Game

These are the remainder of my flyers. I need to acquire more flying female figures to balance things out.

The Brown Note
The Scab

Red Wing

Storm Crow

The Blue Fairy

Miss Melody


Next Up

I'll start on my "greenskins". I've got kobolds, gremlins, mites, orcs, and goblins. I think it is about 50 figures in total. I'm am presuming that they'll be quick to paint because they'll have mostly the same shades of skin complexion and armor with weapons.  

Even so, it may take several weeks.

Friday, January 4, 2019

Supers Minis I

The following are primarily HeroClix repaints.  They are the last batch of primed minis which I started in 2013 ... that's five years ago.

The Queue

Here's the set of figures ready to paint.

I've got them atop two work benches with magnets. The bases of my figures are zinc washers which allows them to affix to the magnets. It also works well for my storage system which has magnets glued to the bottom of the containers to hold the figures in place during transport.

Middle of the work benches.

Right-side of the work benches.

Left-side of the work benches.

The Pictures

This is about 22 of the supers out of a set of 45. The black bar at the bottom is my LED desk lamp. I am trying to get better lighting. Eventually I will need to make an effort to construct a light box.

Red Sash

Rainbow Rider

Alexa Indra


Blue Wave

Big Green

The Emerald Princess

Suave Mauve

Handy Andy

Black Head

The Bulge

Chrome Dome

Lady K

Anger Ghost

Purple Yurple





Gold Face

Blue Wing

Hot Head

Next Up  

I've got another 22 figures to paint for the supers, including about 5 male flyers. I'll need to look for some female flyers to balance things out.