I've been working on several things at once, but I've got some time today to provide some news for MEST Tactics.
MEST Tactics > Quick Start Rules
These QSR 2.x rules are now available at the quick links on the right. They replace all of the version 1.6 and 1.7 rules. I've provided a booklet form as well. These are all very plain but number at 40 pages and 20 pages respectively.
MEST Tactics > Old 1.x Rules
These are now available in the Archives section under Downloads at https://matter-energy-space-time.blogspot.com/p/downloads-for-noble-pursuits.html
MEST Tactics > 2.x Updates
I've been trying to clean up the working set of MEST Tactics 2.x. There's still a lot of churn on phrasing and the use of keywords. Some traits are streamlined as well.
Here are the biggest changes:
Traits
- [Automaton] — Altered to work better with revised Controller and with Synchronized
- [Fragile] — Added as a trial. Added [Flint], [Bronze], [Iron], [Wood] as references to it.
- Bash — Cleaned up.
- Brawl — allows additional cascades equal to level for use with Bonus Actions. Unrestricted. The idea is that character with both the Fight and Brawl skill traits are incredible.
- Controller — Simplified to give 1 AP if Attentive to an Automaton.
- Fight — allows additional Bonus Action per level superior to target, every Combat action.
- Protective — Cleaned up.
- Synchronized — Clarified and expanded to work better with Controller and [Automaton+]
- Transfix, Torment, Terrifying — All of them cleaned up.
Other Areas
- Defend! — Cleaned up where possible, and rephrased to make it have a trade-off for usage.
- Facing — Cleaned up and expanded. It is still an optional rule, but I wanted to make it was more comprehensive than what I've seen in other rule sets. However, facing really messes with several traits such as Perimeter and Leadership, for example. Such as, can a [Winged] model fly backwards?
MEST Tactics :: Core Rules
I'm still sourcing my prototype book from The Game Crafter, but I think their Perfect Bound Jumbo Book is limited and the glue I just don't trust to hold pages in. But the pages are beautiful.
I'm going to try DTRPG because they have an upper limit of 400 pages and also allow for hard-cover.
Tutorials
I've been creating a bunch of tutorial videos, but this has slowed a bit. I'll get them ready when I can.
Boxed Set
In the meanwhile, I'll continue with The Game Crafter to include the QSR (quick start rules from above) as a booklet in the boxed set I'm fashioning. Of course, all of the tokens and dice are available separately from this.
Game Store
I don't have a game-store yet. I need to create a small business and file my fictitious business name, as well as get a separate account for managing costs and purchases.
No comments:
Post a Comment