Sunday, January 29, 2012

BETA updated - critical fixes

I noticed an error in the rules for the Detect Tests. After confirming the change I've updated the QSR and the Basic Game rules.  Version control is currently done via copy-and-paste into the Change List page on MEST Tactics.

Here's what the rules had been:

Actions > Detect; 

if Free perform a Detect check against a target within LOS to remove its Hidden status and make it Revealed. Detect OR is equal to Cohesion. The first Detect check is free and can be combined with any other action. 

Perform this action as an Unopposed REF Test -3 Modifier dice.


Here's what they should be and are now:

if Free perform a Detect check against a target within LOS to remove its Hidden status and make it Revealed. Detect OR is equal to Cohesion. The first Detect check is free and can be combined with any other action. 

Perform this action as an Opposed INT vs. REF Test.

The problem crept in when I altered the rules from an earlier version prior to the beta to use different attribute names ... it just floated along and wasn't caught until just now.

Additionally, it has been the case the Optimal Range [ OR ] multiples above 1 should also affect Detect tests.  The OR for Detect tests uses Visibility; thus OR 16" for Day, Clear and OR 8" for Night, Clear, Full-moon.

These changes have been entered and the document updated.

p.s.; As time progresses, I'll continue blogging bug fixes to the rules.  The entries will be tagged as 'bug-fixes'.