Overview
Wee Aggro, Aggro84, and myself had a chance to re-run an earlier battle from last year. The time we've had has been spare and so this was a welcome match-up! Aggro84 decided to mentor Wee Aggro and I was the opposition.Here's the previous AAR:
http://matter-energy-space-time.blogspot.com/2013/11/november-10th-2013-vsf-game.html
Assemblies
Aggro's Assembly included many Beasts with Elites, Marksmen, and a Heroic. My assembly had many Average with Melee weapons and my Elite and Heroic were given Pistols and Heavy Armor.Battlefield
We used the same rosters for our assemblies but we decided to go urban this time. Gamekastle in San Jose had a decent street board that we overlayed our terrain. Our mission was the Treasure Hunt one found in the full-color MEST Basic Rules . We deployed 9 Objective Markers [ OM ] and placed them hovering within 8" near the center of the 48"x48" battlefield and no closer than 3" to each other. Afterwards we deployed our assemblies at opposite edges.Resource Cards
For every Objective Marker retrieved a player can draw from the Resource Cards deck which is an Advanced Rule feature. Each card might award additional bonus Resource Points [ RPs ] to augment the collection of the OM or have some game effect that can be good or bad.
Victory Conditions
The player with the most RPs is given 1 Victory Point [ VP ]. The player that KO'd or Eliminates the greater number of enemy is given 1 VP. The player that crosses the mid-line of the battlefield with the greater number of models is given 1 VP. The player that forces the other to bottle-out is given 1 VP. These incentives shaped our game-play strategy.
Aggro's starting line-up. There's four OMs within view. |
The starting line-up had three Beasts. You can see in the back one of the OMs near those quick models. |
Those little black/purplish tokens identify the models as being Hidden. Hidden models receive many benefits, one of which is that they can't be targeted for Range Combat unless first detected. |
Here's some of my forces. My Elite is that all-black steam-punk guy with dual Pistols from LAF minis. There is an OM nearby. |
A high shot of the starting conditions. My forces are way in the back near the top. |
This is one of my blurry smartphone pics. Sorry. |
Here's my Turk Marksman and the Beast. It doesn't look good; he's been Wounded and is already Nervous. |
Aaargh! Turkman down! Apparently the Beast is now Distracted and this may slow it down. |
Meanwhile across that particular wall you can see that I've got another shooter in position and Hidden. |
You can see that my Heroic with the Sword and the Elite really kicked some butt. Though it looks bad for my Elite this little Scrum was mine to own. |
OK. This is back at the other courtyard. You can see that I've been able to bring about my Leader and begun getting closer towards the mid-line. |
Nice game report. Table and forces looked great!
ReplyDelete@Simon Quinton; I see from the frequency of your blog entries at http://brummieswargamingblog.blogspot.co.uk/ and how often you help others in the hobby with comments and feedback and I'm suddenly put to shame. It requires a lot of effort to keep things interesting. So, thanks. =)
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