Overview
Here's the latest design for the
Victorian Sci-fi Campaign Map. It has changed somewhat from the last time I
showcased it a few years ago.
The Actual Map
Here's what I currently have for the
"Of Werewolves and Tesla Coils" campaign setting. This is a Region Map type of representation so that positions upon it are of high importance. The area shown is Central Europe
|
Campaign map for "Of Werewolves and Tesla Coils" setting within the Cold Steam Empires genre. |
Tour of Changes
- I moved the year to 1876 because that's the year following historically where lots of machinations in Italy, Austria, Switzerland, and Serbia started bunches of turmoil. Well, that and, reasons.
- There are 10 nations represented, each is a Faction with their own sub-Factions. The nations in order of capabilities, for this early part of the war are; Prussia, Britain, Austria, France, Italy. Then follows the minor powers for this map; Serbia, Belgium, Nederlands, Poland, and then Switzerland. I didn't include Russia or the remainder of the Ottoman Empire, nor Spain for this campaign. Those I think will fit in better with the Network Map campaign type since they're pretty big. I'll draft something up for that later which can cover the expanded war which will also involve the Mars, Moon, and Venus expeditions.
- I've matched up the VIPs to the Resource Asset types. For example; Organizer VIPs provide the same benefits as the Recruits Asset, and Merchant VIPs provide the same benefits as the Wealth Asset. This helps me simplify the rules a little and actually gives me more freedom in creating variations upon them so they'll be easier to balance.
- I removed the "Negotations" column of the Travel Table. I think that will do better as a rules entry instead of being on the map to clutter it.
- I've moved the calendar which had been on the side to a separate play-aide. It will match the layout I presented for the Mythos Network Map. This also allows me to extend the range of dates cleanly without requiring that I print a new map each time.
- I added a lot more waypoint nodes on the map. So there's something like 400 positions so that I could have more travel occur across it daily. I'll try another version with fewer locations as well. Maybe I'll just identify the capital cities and the areas around them. There's a balance in there somewhere which causes the campaign go from a way to string battles together to a full-fledged board game.
Play-testing
The PDF in the link above is meant for an 11"x17" US Tabloid format to use as a pin-board. The idea of a pin-board is that the pins will store the state information of the campaign between battles. And the pins allow the players to track movement as well. Of course, such a pin-board will look a lot more impressive as a poster-print issued from a large-format printer. Here's one of my later drafts at 36" x 24" posted near the corner of my den.
|
36" x 24" test print of VSF Campaign map. |
And here's what the game looks like during play-testing. I have Prussia with blue-pins and Britain with red-pins. The map and aides are from an earlier set of print-outs and are mounted upon two layers of foam-core. I'm currently at Turn 2. Across the years I think I've tried this thing about five times and it still needs some work.
|
Play-test in progress |
No comments:
Post a Comment