Overview
I've been play-testing the new MEST Tactics v2.x rules with my nephew and brother and as a result I wanted to increase the variety. As a result, I've been updating my demo cards for the Fantasy Gladiator genre. Unlike the v1.6 version, these cards have three variations for each of my characters. I figured I'd start doing this because it makes for more interesting combinations of combatants.I'm also using my new points-costing system from MEST v2.x. It's a bit more complex and is meant to only be used as a build-your-own tool since my intention is to have each genre document (Mythos, Gothic Horror, etc) to have pre-built archetypes for each faction. Anyhow, the new points system seem to be a bit more balanced, but only time can tell.
The Gladiator Variations :: Chaka
So, each warrior has three variations on itself. The most basic is just whatever the Sophont (i.e.; species) defaults are plus some weapons, armor, and equipment. To add some flavor, I introduced character-specific traits as well.Here's Chaka in his most basic form, for example;
Gray Chaka. Just an Average Common Archetype plus Acrobatic and Sneaky. Don't mess with Chaka! |
Blue Chaka. Blue variations concentrate on adding Tactics or Leadership; both of which are very expensive. Blue Chaka is about 25% more (+24 BP) in cost than Gray Chaka. |
The Others :: Perlo
I always thought that Perlo with his two swords was always unfairly treated by the default rules. In that, having multiple weapons is nice but not very cinematic in feel during game-play. And so I added the Multi-strike trait just for him.Gray Perlo with Multi-strike. Nasty little guy. |
The Others :: Iago, Azazel, and Baal.
This is from my last post; I recently acquire and prepped some new figures.
The Others :: Selgir and Medusa
My two favorite characters are Medusa and Selgir. Like the others gladiators in v2.0, I've updated their character cards and re-jiggered their point costs.
This is Red Selgir's Fear Test comparison against Medusa. You can see that Selgir only gets 1 or more Fear tokens about 11% of the time. With the v2.x Grit rules, Selgir's Grit 2 allows him to convert one of those tokens into a Delay token instead. This makes Red Selgir able to approach Medusa usually uncompromised by Fear. |
Downloads
You can either go to the Downloads section or click here for the updated documents.- Fantasy Gladiators v2.x (WIP; for MEST 2.x)
- MEST v2.x WIP document (plain text).
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