Overview
These are the recent changes to the QSR.
MEST Tactics Edits
I went through the rules again, and made many refinements. at https://sites.google.com/site/mesttactics/change-lists/change-list-2-x
There were also Core rules edits as well, but this post focusses on the changes which affect the Quick Start Rules accessed via the Downloads section.
Actions - [ changes ]
- Wait - Allow this to be acquired for 2 AP if not Outnumbered. This includes while Engaged.
Situational Test Modifiers - [ corrections ]
- High Ground - Changed to benefits Disengage and Hit Test. Should not benefit the Damage Test.
- Outnumber - Altered to be +1 Wild die at 1, 2, 5, or 10 additional Friendly models, instead of per Friendly model.
- Obscured - Altered to be -1 Modifier die at 1, 2, 5, or 10 other models along LOF to target, include within 1 MU of LOF beyond target. This adjusts Friendly Fire.
- Friendly Fire - [ correction ] Altered with Obscured. Friendly Fire should include non-combatants, and Opposing models. It should limited to just those which cross LOF, unless beyond the target then it is within 1 MU of LOF.
Movement - [ changes ]
- Repositioning - [ correction ] It must be a location within LOS that could have been reached if it were to perform a 2 AP Move action. It can be into base-contact or LOS of the Active model. The entire path to this repositioned location must not cross into LOS of Opposing models not involved with the action.
- Agility - [ clarification ] The amount of repositioning allowed is reduced by the amount of Agility used.
Other - [ changes ]
- In-Hand - [ correction ] Affects Fiddle Tests, and the very next Test when interrupted, when using too many Hands.
- Stealthy X - [ changed ] Updated to allow repositioning up to X x 2 MU instead of X x 1 MU. I think this will make for a more thematic behavior.
No comments:
Post a Comment