Monday, August 18, 2014

CelestiCon 2014

UPDATE
Quick update about the MEST effort; we've been whacked over the head several dozen times since our last post.  Work, family, ... the boring stuff that consumes nearly everything involving minutes, hours, days, weeks, and months.  Sorry about that.  Unfortunately life happens and hobbies come last.  Good news; just 20 more years before retirement!

Retropocalypse

This year we decided to check into CelestiCon 2014 which is running in my home town of Fremont,
CA.  Here's the Web site URL for the Events search page;

http://celesticon.com/schedule.php

Enter the keyword 'MEST' and you'll find two Retropocalypse events each 4 hours long running on Sunday starting at 10:00 AM PST.  We will be pleased to receive each and every one of you that stop by.  Just like our previous entries for PacifiCon and DundraCon you'll discover that we'll do our best to take care our guests; we provide the minis, dice, rules, terrain, and hair-loss inducing GMing and you provide the tactical brilliance to play and win.

Files worth reading are duplicated here for quick access:

MEST Basic Rules version 1.5.8
Retropocalypse Character Cards
Retropocalypse Faction Cards
Retropocalypse Agenda Cards
Retropocalypse Mission Brief


Monday, February 17, 2014

Retropocalypse at DundraCon

Aggro and myself ran the Retropocalypse scenario at DundraCon just yesterday. Our first session ran for nearly three hours and we had 6 attendees. The second session ran for 1.5 hours and we had a repeat attendee and a new intrepid player. Our attendees demonstrated mastery of the basic rules very quickly. We did not expect such a large audience for the first session and it required the doting care of the both of us to ensure our guests experienced maximum enjoyment. Something had to give and we soon forgot to get enough sequential pictures to build a proper AAR.  However, in all cases our intrepid gamers did express to us that their time was well spent.

The six players in the first ran one team each of the various available factions issued at random.  The Red Army was not selected. The second session was two mini-games with two players each  (me + one, Aggro + one) at different ends of the battlefield.



At the start of each session I laid out the rules booklets with gamer card attached.

Booklets removed.


Those yellow stars are the Objective Markers. We didn't have time to build a thematic set.

Sometime around Turn 2?

Pa just took down a Scavenger.  "Get off my lawn!"

Sort of blurry.  You can see Herr Maske at the left with the She-wolves moving up towards the middle.

Done and Distracted.

Deep in the mix.  Those little bowls helped us corral the numerous dice.



From the second session, my one-on-one game.  Princess is Hidden and Ready.

A little blurry. 

Leroy about to move a bit closer to Princess and Onyx.

Ben is protecting the Object Marker.

Leroy by his lonesome.

Pa and kin Hidden.  Pa looks a bit Distracted.

Leroy caint really be hidin past them barrels.

Long view of the situation.

I think here my game was called.  Leroy took out Onyx, Princess looks out of it, and Moondog has no ranged weapons.

Saturday, February 15, 2014

VSF Battle Revisited

Overview

Wee Aggro, Aggro84, and myself had a chance to re-run an earlier battle from last year.  The time we've had has been spare and so this was a welcome match-up!  Aggro84 decided to mentor Wee Aggro and I was the opposition.

Here's the previous AAR:
http://matter-energy-space-time.blogspot.com/2013/11/november-10th-2013-vsf-game.html


Assemblies

Aggro's Assembly included many Beasts with Elites, Marksmen, and a Heroic.  My assembly had many Average with Melee weapons and my Elite and Heroic were given Pistols and Heavy Armor.

Battlefield

We used the same rosters for our assemblies but we decided to go urban this time. Gamekastle in San Jose had a decent street board that we overlayed our terrain. Our mission was the Treasure Hunt one found in the full-color MEST Basic Rules .  We deployed 9 Objective Markers [ OM ] and placed them hovering within 8" near the center of the 48"x48" battlefield and no closer than 3" to each other.  Afterwards we deployed our assemblies at opposite edges.

Resource Cards

For every Objective Marker retrieved a player can draw from the Resource Cards deck which is an Advanced Rule feature.  Each card might award additional bonus Resource Points [ RPs ] to augment the collection of the OM or have some game effect that can be good or bad.

Victory Conditions

The player with the most RPs is given 1 Victory Point [ VP ]. The player that KO'd or Eliminates the greater number of enemy is given 1 VP.  The player that crosses the mid-line of the battlefield with the greater number of models is given 1 VP. The player that forces the other to bottle-out is given 1 VP.  These incentives shaped our game-play strategy.

Aggro's starting line-up. There's four OMs within view.

The starting line-up had three Beasts.  You can see
 in the back one of the OMs near those quick models.

Those little black/purplish tokens identify the models
 as being Hidden.  Hidden models receive many
 benefits, one of which is that they can't be
 targeted for Range Combat unless first detected.

Here's some of my forces.  My Elite is that all-black
 steam-punk guy with dual Pistols from LAF minis.
There is an OM nearby.

A high shot of the starting conditions.  My forces are
 way in the back near the top. 
This is one of my blurry smartphone pics. Sorry. 

One of the Beasts makes a run to carve out a
 tactical position near the skull-pile OM; it goes into Wait.
 Another Beast runs to the barrel OM.  The two other
 OMs are taken by a third Beast at the jalopy and by a
Marksman near the south-west wall at the street-lamp.

From this angle you can see that Wee Aggro
 has secured 1 VP for most objective markers, and one
 more for crossing the center with at least one model.
 At the left his quick beast is fighting my Turk Marksman
 for the bone-pile OM.  My forces at the right are bit slow
 but they have been moving into position.  The Elite
 with the pistols is in Wait to cover the skull-pile OM.

Here's my Turk Marksman and the Beast.  It doesn't look
 good; he's been Wounded and is already Nervous

Aaargh! Turkman down! Apparently the Beast is
 now Distracted and this may slow it down.

Meanwhile across that particular wall you can see
 that I've got another shooter in position and Hidden.

Across the street in the courtyard I've bean able to
 maneuver several of my characters into position.
This particular area becomes a critical choke-point because it
 is also at the mid-line of the battlefield.  The Beast
 already took the other OM and so I'm stuck trying to
 acquire VPs by other means.

Back near the Turkman I've been able to bring into my
Elite and Heroic to acquire the bone-pile OM.
Another Beast was fielded to prevent that and
 also Wee Aggro decided to bring in one of his shooters.
 I got the OM for myself when I brought in the Heroic.

You can see that my Heroic with the Sword and the
 Elite really kicked some butt.  Though it looks bad
for my Elite this little Scrum was mine to own.
OK. This is back at the other courtyard.  You can see
 that I've been able to bring about my Leader and
 begun getting closer towards the mid-line.

Here is my last picture.  I've been
 doing mop-up work in that courtyard.
At this point Wee Aggro forfeits
 knowing that it is a matter of time.
I win with achieving the most KO'd and
 Eliminated, and with the most
 models crossing the mid-line.



Tuesday, January 14, 2014

DundraCon 2014


New Year New Conventions

It's 2014 and I want to see about getting more exposure for our game system MEST using the Basic Rules.  First on the things to do is to attend more tabletop gaming events and so on Sunday February 16, 2014 Aggro84 and myself (kitrok) will be attending DundraCon!  It's the day after Valentine's Day and so it should be worth the trip to the dog house. =)  Just Kidding.

You can search for our event entry by using the keyword "MEST" here:
http://www.dundracon.com/Events_GameSearch.php?GameType=Miniatures


Retropocalypse Mayhem!

We'll be running the game on that Sunday using the Retropocalypse genre we introduced at PacifiCon 2013.  As before, I'll be handing out printed materials to for all attendees of our game.  We'll have two 4-hour sessions back-to-back starting at 10:00 AM PST each one allowing up to six-players.  You can get a preview of the content we'll be running by examining the Downloads documents at the right of this post; of key importance is the Retropocalypse Mission Brief and the character cards.


Previously at PacifiCon

Last year's photo-op is shown here for the curious:
http://matter-energy-space-time.blogspot.com/2013/09/pacificon-2013-noble-pursuits-pictures.html

As well, if things are organized in our favor; we'll have a side-board table using the Schleich "New Heroes" gladiators to demo for visitors.  These figures are pretty awesome and stand about 90mm (about 3.5-inches) tall instead of the normal 28mm many of us are accustomed to.




Friday, January 10, 2014

Toy Soldiers!

UPDATED 2014.01.19: I uploaded a better effort on the Basic Game for Toy Soldiers! in which I've taken time to correct my syntax and grammar problems.  I also did a better job of structuring the rules.  The Advanced Game rules are still yet untested but have been included as an addendum.


A Simple Start

My nephew left for Minnesota and I gave him a small going-away gift; a simple set of rules and some cheap plastic toy soldiers to go with it.  Of course, this being me I made sure that his gift would be useful and fun.

And it is!

I tweaked the rules just a bit and played against him about 6 times; he won all but once.  He's just 5 years old but loves the game.  Happy me.  Then over the Winter break I visited him and his older cousins and introduced them to the game as well.  They really enjoyed the game and I'm pleased because they are not accustomed to playing board games or tabletop combat simulations.  We played a total of 5 games.  I actually built two sets but I never got a chance to have a 4-player slug-fest.  Basically I introduced two girls, and three boys to the crazy and exciting world of buckets-o-dice warfare and they all really enjoyed themselves.

Total games played; probably 15 within two weeks.  This includes being played twice against my eldest daughter and twice against my eldest child niece.

Upon returning home to the Bay Area I left with this promise to each of my nephews; show me that they are still playing the game the next time I visit and I'll fashion a nicer set of game pieces for them.  They each made the promise but who knows?  I think that I'll go 15mm sci-fi for them if the time comes to deliver the upgrade.

The Game Itself

I added a link to the sideboard under "Downloads".  It is also available here at:
https://drive.google.com/file/d/0Bye3wyX639RGTS1lcnByVVJpZFk/edit?usp=sharing

I tried to keep the game as simple as possible while being fun for me.  The rules I posted show Basic and Advanced (front and back pages) sections.  I only got a chance to play the Basic game but I can say that those are well vetted.  For some reason kids really want to make sure that when you lose a battle it is because you fight to the last man standing and so the Basic game rules don't have anything to do with morale tests.

I tried something new with the game design; I wanted fast and easy.  I also wanted the rules to support use of furniture, shoe boxes, and any level playing surface be it a kitchen counter or the top of a sofa.  This feature is a plus for my nephews and nieces.  One of our games took place across about 15 feet of basement floor across doo-hickeys like potted plants, bookshelves, storage boxes, and old chairs.  I suppose that when I bring this game to Damon we'll try to keep the game-play upon a standard 6-foot by 4-foot battlefield.

Each player receives 21 soldiers.  Each soldier comes with two values printed at its base divided by a line; a top value used for when it doesn't move, and a bottom value for when it moves and then shoots.  The top and bottom values may also denote special abilities.  The simplest soldier is the Private which grants a single six-sided die either way.  Kills are on scoring 4 or more for all soldiers.  If the target is behind a corner ("cover") a kill is when scoring a 5 or more.  If both the target and attacker are behind corners, the kill is scored with a 6.  Veterans provide 2 dice if they don't move, and Bazookas auto-kill 2 soldiers if they don't move but can roll 4 dice if they do move.

I wanted to allow reaction fire and so I got that in place.  When a player activates, he may pick a group of adjacent soldiers - up to four - to move.  If they move into the open, the other player may announce "React" and respond with an attack against that group.  The player that reacts picks up to 4 of his own soldiers in a group and attacks the moving group.  Afterwards if there are any survivors they may continue moving and be subject to further reactions but by other groups, or may stop and perform their ability which usually means to shoot.

When the group is done using their ability, it may scoot to a corner within 6-inches and hide but not be subject to any reactions.  This is something I included in the design; normal movement is of undetermined distance being stopped only by the player that moves or by the player that reacts.  It made the game play very quick and the battlefield seem fluid.  In practice - except for that basement-floor game - the groups didn't actually move more than one or two feet (12 to 24-inches.).

Anyhow, the games completed in about 30 minutes apiece. The rules were simple enough all of the kids had them memorized.  I think with just small tweaks this could be a cross-genre set of rules for example ACW or AiQ.  I already have ideas for vehicles and robots and other sundries.

Some Pictures

I don't have anything very clear for the pieces but you can see what I've got in these attached screenshots.  The figures are mounted singles upon these tear-drop Woodsies identifying a national roundel.  I didn't make any rules for faction-abilities but I will probably do that in the future for "Expert" play.  The soldier ability values are underneath the figures.  Each figure is about 2-inches tall because they are the cheap-o kind you can buy for about 50 to a dollar at my local Dollar Tree here:


Junior Generals

Oh, I almost forgot.  I had to invent three rules that I didn't include in the PDF for the Toy Soldiers! game in order to help my nephews - who are very young (about 5, 6, 7) - play. The first rule is the "Box of Death"; any soldiers that are killed are placed into the game-box.  This prevent them from being stepped upon, dropped, or accidentally re-introduced mid-game.  Hee hee.

The second rule was the "Touching Disease".  Two of my nephews would touch a piece, move it about and then change their minds once it was determined there would be reaction fire.  One of my nephews also had this habit of pushing pieces around and out of view.  So the rule is that if a piece is touched it must be used otherwise it is automatically killed and removed from play.  And go into the Box of Death!  Hee hee part deux.

The last rule was my favorite; "Falling to your death!".  A few of our games were using furniture and tall cardboard boxes.  Figures placed upon these were fairly safe unless they were touched.  Invariably they were touched but I wouldn't notice until they began to fall.  At other times the figures would be placed precariously at the edge of a shoebox or shelf and these would fall as well.  So any figure that fell a distance higher than it is tall would die horribly and go into the Box of Death. 

With all of these rules into place, the game flowed much quicker and my aspiring Junior Generals became great commanders.  And that is why I lost several games to each of them.  Well, that and the fact that dice hate me.

Nephew #3 anxious for his turn to move.  Waiting to react.

Nephew #1 deciding to move, Nephew #3 pondering.

Germans on this side of the battlefield looking spare.
The "Box of Death" in brown can be seen here; all
eliminated soldiers are placed inside that.

The Russkies looking bad on their side as well.

German reserve group.  There's a single Leader here.
I decided to make Leaders easier to recognize by
basing them on circular Woodsies.

Random shot.  I think this was another battle.  You can see
here how the units are behind improvised cover.  FYI to
the curious; the language shown is Vietnamese.  Yes, that
is correct; I brought the War home to my nephews. Bad uncle!

A different shot of the blue hill trio from above.
The German "Bazooka" unit just needs to flit to the
corner there and fire off 4 dice of death against all
of those poorly hidden Russkie targets in the open.

The aforementioned Russkie targets in the
aforementioned open.  Ashes to ashes. Dust to dust.

Wednesday, December 25, 2013

Of Werewolves and Tesla Coils :: A Victorian Sci-fi Setting for MEST

Overview

Here lay my first effort on designing a VSF genre document.

I've been struggling to acquire enough time to craft a nice backdrop for the "Victorian Sci-fi" genre to use with the MEST rules.  What I did was decide that I'm limited to available minis that Aggro84 has, and to the range of available minis left yet unpurchased in the wilds.  That is; I don't intend to craft my own line of unique figures any time soon!

Constraints

  • Needs to using minis that people can purchase, preferably stuff we've already got ready for gaming.
  • Needs to be able to fit into a strict definition of "Victorian" science-fiction.  Therefore I limited, at least for this first iteration, technology and world politics to what was known in 1875 CE.
  • Needs to have a "point-of-departure" that is interesting that allows platforming for the crazier VSF concepts.  I chose menhirs and aether.  Aether being a very interesting thing because it seems to have supernatural "natural" qualities as the so-called "Fifth Element".  Menhirs because they look so cool and can be found in silly places.  Like caves.  So I decided that the it would during the discovery of a particular cave in Prussia around 1866 CE or so.
  • Needs to have the rest of history - however sloppy my attempt - extend from that ahistorical event. 

Voila!

And here is my rough overview.  I'm not a historian just a lazy gamer with access to Wikipedia and Google Search.  I hope this information is entertaining enough to excite others to learn more about this effort.  This genre setting includes the 1875 CE campaign map I've been working on here:

http://matter-energy-space-time.blogspot.com/2013/11/vsf-campaign-map.html


Of Werewolves and Tesla Coils


aka Cold Steam Empires

Introduction

This is Victorian Sci-fi during the reign of Queen Victoria circa 1875 CE.  The British Empire rules the oceans, and Prussia with the help of Italy recently (since 1861 CE) defeated France and Austria.  Russia and Poland have had their borders pressed by Prussia but they are not ready for what is coming around the bend.  Spain and Portugal have folded into France, and Hungary with Romania and Serbia have formed an unsteady alliance with Austria.  Most of the other nations of Europe and Asia Minor have yet to understand the events of the the Brave New World.

A New Kind of Science

Science is starting to discover crazy new rules about physics and numerous scientists and engineers, and some mystics and scholars are trying to make sense of this.  Everybody is seeing what the New Age of Scientism will do for their country.  As such, the nobles and politicians see great potential to wage an unyielding war even though the last war has yet been paid for except by bloodshed.  As it can be surmised, new wars are under way this next may bound across the entire globe.

Moongates

Moongates, an ancient alien technology, have been discovered buried in ancient caves at various locations through-out the world.  The first of which - a small circular arrangement of carved basalt stone pillars -  was during a fortuitous road excavation in the small town of Wernigerode that sits upon limestone. This set-off an explosion of interest into spelunking with the Prussian and neighboring territories to as far as France and Italy.  Many tragic deaths occurred, many fights to clamor for fame happened.  Blood was spilled; all for mere recognition to be the person or team that found evidence of previously unknown and mysterious ancient religious practices.  Most of these finds were in such poor shape that they appear no more than just exotic, crumbled and broken, menhirs.  Others though, with just a tiny blood sacrifice of several pints extracted from tortured criminal convicts, allow travel between worlds.  Moongates are rather finicky but allow bodily transportation of persons and their personal effects to the planets Venus, Mars, and to the Moon.  Apparently - and to much surprise and consternation - these worlds are inhabited by hostile alien empires some of which have been waging war among themselves for hundreds of years.

Aether

The so-called “Fifth Element” or “Quintessence” has been confirmed to exist as a medium for travel between the planets.  This has long been theorized by great esoteric authors such as Madam H.P. Blavatsky and Vladimir S. Solovyov but the utmost nature had come from deeper understandings of the Akashic Records.  Such “astral readings” were long thought to be a ruse set up by charlatans and theosophists vulturing Oriental Mysticism.  However; after much investigation by the Royal Society, these astral readings by the late Sir Alfred P. Sinnet (1840 - 1872) gave The British Empire quite an edge.  His posthumous knighthood after his assassination by Prussian spies reflects his position of reverence afforded to him by the Queen and Consort.  He will be greatly missed.

Cold Steam

Scientists and engineers of the British and the Prussian empires only recently have begun experimenting with designing and building aethercraft to be launched from the Moon. “Cold steam” otherwise known as “Phlostigated Anaphylactic Aether” generates an absurd amount of energy that robs the surrounding environment of heat and often causing the weather to change to snow or rain.  It is a problematic force because it requires harvesting from outside of the Earth therefore many facilities exist upon the Moon to collect, compress, and bottle it for use elsewhere.  As soon, the majority of traffic through Moongates is shipping cargo containers of derisively named “p-to-a” owing to the stink of the gas itself.

Ectoplasm

A biological version of aether recently discovered is “Virchow’s Psychoplastic Ectoplasm”.  This “life-force energy” can be coerced using “spectromalic light rays” to be consumed by the cells of certain life-forms and can be captured within “electricified crystallites” and transferred into Jacobian clockwork devices.  An engineering example of this are the Baconite Automatic Men who gain the essence and personalities of the prior life-form; but these personalities are subsumed with strong application of “Vicente hydraulic tubes” otherwise these per se golems become suicidal berserkers.

Alien Empires

There is strong evidence that prior cultures upon the Earth itself have been influenced by the presence of other-worldly beings from distant planets, to which attribute the names of gods and demons.  With the discovery of Moongates we see some of these beings insitu still waging war upon the nearby planets of Venus, Mars, and the very Moon itself!  These other cultures have been in great decline for thousands of years and the Great Powers’ ad hoc access to their worlds has put them in great upheaval.  That fact plus the other in which they are ripe for exploitation and religious conversion makes them prime candidates for cross-planetary domination.  Fortunately for them, the Great Powers are only slowly realizing proper technology to fully exploit their diminishing resources.

Alien Dimensions

A stark reality check came recently with the application of earth-bound Aether.  With the presence of telescope technologies it can be seen as a fact that the actual Moon itself is uninhabited. However, it appears that reality within the locality of an aether gas cloud gets distorted to perceive the reality beyond the Moongates themselves. Within that locality, reality has been wrought differently and the unbelievable conclusion is that Moongates do travel to other worlds but these exist in other dimensions!

A Brave New World

Queen Victoria of England, Empress of India, is 56 years of age and the discovery of Alchemistry - a pet project of her husband Prince Albert who had long been a secret enthusiast of theosophy - has kept her appearance young and her health invigorated, to enjoy the fruits of her British Empire.  The comely royal couple, who appear fit and no older than 27 years of age each, and much the Parliament itself appear to others as charismatic, strict but loving leaders. The people of the Great Commonwealth - to include India and the Northern Africa - have fallen in love of her despite her very strict rule. Slavery within the Empire no longer officially exists as nearly every citizen is willing to die for the Queen.  India is still going through much reform after the assassination of the last moghul Bahur Shah II at the armstice of the bloody Indian Rebellion ending in 1857 CE.

Britain

The British Empire has an excellent spy network. Due to its shipping and maritime strengths, it also controls the North Sea, the North Atlantic, and most of the “Seven Seas” of the world.  With its understanding of the “electricical propertyes” of Aether, it is slowly attempting to build the worlds’ first flying ironclad based upon research and experiments with smaller vessels by Lord Ungarry at Oxford.  The Frontier Nations of America are yet a large colony of the British Empire and the Western Territories and the Middle Counties have not yet been acquired from Spain nor from France; so there is no such a thing as “The United States of America [ USA ]”.

France and Greater Iberia

The French have united with Spain and Portugal to form Greater Iberia but this is still in its founding stages with the loss of the Franco-Prussian war. The French Empire has tremendous support from partisans and other nationalist organizations as a result of its recent defeat at the hands of the Prussian Empire.  Spain and Portugal as well as its world-wide colonies remain fearsome, nationalistic, and dangerous places to visit unless one is a citizen or an ambassador.

Prussia Uber Alles

The Prussian Empire was first to learn of the Moongate technology by several years but the last to understand how Aether could be used to create Cold Steam.  Yes, the British stole the Moongate technology barely a year ago but have men tremendous leaps in understanding its potential uses in regards to Aether.  However, it was Herr Doktor Doktor Virchow’s discovery of Psychoplastic Ectoplasm that gave Emperor Wilhelm a fantastic idea; build an army of Automatic Men, the sort alluded to by Sir Francis Bacon nearly 250 years ago.  “Bi Gott! We will have a World Empire of 1000 years!” he exclaimed.  The idea of enslaving his own people so incensed statesman Otto von Bismarck that he resigned his post and left for Austria.

Austria-Hungary

The humility of losing to Emperor Wilhelm in the last Grossdeutschland War of Unification has left an indelible mark upon the psyche of the Austrian peoples. The arrival of former architect of the Prussian Army Herr Otto von Bismarck was fortuitous for Austria; he mechanized warfare using iron soldiers “Eisen-soldats” and flying fortresses.  These “pure efforts of war” are the way for the future he commented.  However, it has been noted that many other chancellors and counselers of the Austrian parliament think that a New Austrian Empire is a foolish thought against the fear that Prussia this next time will not be so kind; that Austria will be burned to the ground and its lineages extinguished.  Regardless, Chairman Franz Joseph has put great trust into Herr Bismarck and even making him Lord of War, second in command of the Empire.

The Great Blight

The remainder nations of Europe to include the vast populations of the Mediterranean Nations have yet to catch up with the Four Great Powers (Britain, France, Prussia, Austria-Hungary) in terms of understanding science and technology. They do try; spy networks abound and many of the gypsy tribes in those regions constantly roam the wilds reminding all that would listen to their shamans that a “great undoing is coming”, “The Great Blight”  Tales of frightful magic are told; of shambling undead, wolf-men, and flesh-golems of terrifying brutality. Indeed, the stories amount to a war greater than the world itself; a war across the entire face of all planets in the Solar system.




Sunday, December 8, 2013

Step by Step Tutorial - Part 2 - Weathering Powders for the Rest of Us

Well here is Part 2 which is more of a weathering powders tutorial.

Here's where we left off.

These are the first miniatures I tried powders on. They came out pretty good, but the powders were a little too bright for my tastes.

I used these powders only on them. Afterwards, I decided it would be better if I had more colors to use.

I invested about $6 USD in this Pastel set.

First I grounded off a little brown. Even this is way too much by the way as a little goes a long way.

I then liquified the powder with mineral spirits, mixing in some of the orange rust powder residue. I wasn't sure at this time if you could mix colored powders. Luckily it worked. I have been told that turpentine also works as a liquifier.

Without powders.

After the powders are applied.

Liquified powders on the breast plate.

I then made some green for the brass areas.

Liquified green pastel powder. Next time I will be a little more gentle scraping at the Pastels to avoid the big chunks.

Green Powder applied. Next time I will mute this green more as it was a little too much.

A yellowish tan powder for the base.

I ended up blotching the tan and the brownish red liquified powders on the base. Here the applied powders are still wet.


Here's the reddish brown after it fully dried for a half hour or so and I went back and dabbed on some of the Secret Weapon Rust Orange. It's important to note that the colors will dry much brighter after the mineral spirits dry.

Blotches of Rust applied and dried.

I went over some of the dried areas with a brush dampened in spirits to smooth out some of the spots where the pigments dried a little too  abruptly. The dampened brushing along the edges created a smoother transition. I noticed there was a little powder bleed over into some of the areas I didn't want. This was an easy fix, with spirits and a little lining with a black/brown wash in the grooves of the mini.

And here's the finished model in better light, after a little clean up.







So what did I learn?
Powders are pretty damn easy to use.
A little does go a long way so start slow, you can always add more later.
Powders dry much brighter than they look going on wet, so be careful.
You can make cheap powders with grounded down pastels.
You can mix your powder colors. The Secret Weapon powders mixed just fine with the ground pastel powders.
You can clean up your mini afterwards with brushed on spirits and some fine lining work.
Finally (I learned this last time) a sprayed on matte fixer doesn't seem to effect your completed work.

So give them a try!
With a set of pastels and some mineral spirits or turpentine you too can have a go.