I've taken the effort after receiving some feedback from vindigo and greatly expanded the MEST Basic Rules document with more examples, greater clarity, and many additional pictures, charts, and diagrams. As a result, the new document version is 1.1.
Here's what I remember that is different from the initial release:
- CRITICAL FIX: Detect is affected by OR multiples.
- CRITICAL FIX: Detect is an Opposed INT vs. REF Test.
- Expanded sections on building assemblies of characters.
- Added more examples.
- Added a back-cover.
- Added Fear trait to the Traits list.
- Added Fear 2 trait to the Monster archetype.
- Removed the "Fear Test" definition under Morale and Wounds section.
- Re-balanced Weapons list by +/- 1 BP. Improvised is now 0 BP instead of 1 BP.
- Re-phrased Victory Conditions to be clearer and more concise.
- Added play-aides; record sheet, scatter diagram, markers, reference cards.
- Re-factored the Tests section and revised the associated examples.
- Specify that measuring from a model begins within it's base-diameter.
- Added Turn Sequence flow-chart.
- Removed Throw action; folded into Range Attack action verbiage.
- Introduced term "Melee Range" and re-phrased the concept of Engaged.
- Re-phrased Move and Close Combat actions, and identified Charge Bonus.
- Clarified Higher Ground, Cornered, and Outnumbering bonus.
- Added numerous sample assemblies by genre to facilitate quick-play.
- Added some additional mission types to allow for session variety.
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