Sunday, February 3, 2019

MEST 2.x :: Play-test Fire and Smoke

This is a play-test of the Fire and Smoke rules I've been working on. I played against my daughter who is just 6 but very crafty. She plays the Heroes.

Mission Size

500 BP.
Total of 5 models.

Sides

Heroes are:
  • Axela (Martialist Sneaky Leader, Stun Blaster 2, IR Googles, Bulletproof Armor 2 )
  • Hot Head (Average Flying Flame Blaster 3, Fire Armor {Fireproof Bulletproof Bombproof Armor 3})

New Orthodox Republic:
  • Officer (Elite Tactician, Auto-rifle, Psi-helm + UVGoggles, Firefighter Armor 4)
  • 2 x Tac-Ops (Average, Auto-rifle, Psi-helm + UV Goggles, Firefighter Armor 4)

Mission

The Mission takes place on a 24x24-inch battlefield on the outskirts of Phnom-pen, an ancient temple ruins in Cambodia. The jungle entrance to the danger zone has been set on fire by Hot Head, but the NOR troopers are equipped with Firefighter Armor courtesy of Power Surge Enterprises.

Axela is a dangerous Psyker Ninja.
  • NOR needs to capture Axela. When she is KO'd she gives up and remains In-play as a Captive. She needs to be escorted back to the NOR entry edge. 
  • Heroes need to KO'd or Eliminate all of the NOR.

Simple Battle Report

  • Turn 1
    The NOR Officer wins Initiative and calls in 4 Smoke generators to provide Cover. NOR moves to behind each of the Smoke (2-inch diameter) to hide from Hot Head and LOS from Axela who can see through Smoke (but not Fire).

    Alas, Hot Head takes to the top of the highest point upon the battlefield and lays down three Fire markers against one of the Tac-Ops troopers setting him on fire with 2 Burn markers.

    Alas, Axela sprints (moves twice) into position and pushes herself to psionically Stun-blast the NOR Officer assigning him 2 Stun tokens. As her Bonus Action, she goes into Hidden status behind the Cover of the Smoke.
  • Turn 2
    The NOR Officer wins Initiative again and does a Group Attack against Hot Head and hit him with a hail of bullets from the two ROF 3 attacks. However, the bullets melt (the Attackers rolled poorly for the Damage Test).

    The third NOR trooper is busy on fire with Burn markers but managers to get away from the Fire markers towards Cover and extinguish them with a Concentrated Fiddle action.

    Hot Head then performs a Concentrate attack against the first trooper and issues a single Burn marker after surrounded it with three Fire markers.

    Axela tries a Concentrated attack against the NOR Officer and issues three Stun damage resulting in a Wound. After the Fear Test, the Officer becomes Nervous with a Fear token.
  • Turn 3The Heroes win the Initiative at this time. Axela targets the NOR Officer again, but it shrugged off by the Psi-helm.

    Hot Head does a direct attack against the NOR Officer. Nothing. So he attacks the NOR trooper already on fire and issues 3 more Fire markers which results in 3 more Burn markers; total of 4.

    The NOR Officer moves into LOS of Axela, but she was Hidden and repositions away from harm though still in LOS. The NOR Officer decides to let loose on the Auto-rifle and KO's her. She remains standing as a Captive. For the Bonus Action, the NOR Officer moves into base-contact.

    The trooper with 4 Burn markers gets 2 Wounds. And spends his AP to remove the Burn markers, reducing them down to 1 again.

    The other trooper attempts to shoot Axela but misses. For his last action, moves into base-contact with his comrade to possibly help with extinguishing the Burn markers.
  • Turn 4
    The Heroes win Initiative again. Hot Head decides to lay down Fire markers near his team-mate Axela as well as the Officer. (Damn, my 6 year-old thought of this, crazy). Officer goes down, and Axela becomes Free and no longer a Captive.  Axela doesn't get Burned (rolled lucky).

    None of the Tac-Ops figures were within Cohesion, and so they weren't affected. The Smoke here helped with that.

    The troopers perform a Concentrated Fiddle Action to remove the Burn markers. I really shouldn't have tried this twice; I wasted opportunities to attack Hot Head. Fail. Fail.
  • Turn 5
    The Heroes win Initiative again with 3 Initiative points. Easily because the NOR Officer was KO'd.

    With this, the game is essentially over. Axela moved into LOS and Concentrated Stun-blast against trooper one; a Wound and a Fear token.  Hot Head layed down Concentrated Fire markers against trooper two; 3 Burn markers.

    We called it after that. It was dinner time anyways. 

The Photos

Here's the aftermath. I will need to tweak the Fire and Burn rules a little; I think that there are too many Burn markers needed to track effects. Maybe having them behave like Stun damage where after the first couple the rest are Wounds

Hot Head at the roost.

Axela and the fallen NOR Officer.

Sorry; blurry! This is the wall of Fire set up by Hot Head against the two NOR Troopers.







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